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Gaffer

Owner: Gaffer (gaffer-e4ff8) · edit only: website/docs/depts/gaffer/
Live: epicmovies.net/homm3/depts/gaffer/
Canon package: gaffer/NECROPOLIS_GRAMMAR.md · LIGHTING_COVERAGE.md · CUT_LIGHT_SEAMS.md · scenes/01–12

Presentation only. Site mood stills and ladder cards do not re-lock lighting. Runtime v7 = 95:30 FROZEN.

Authority

LayerStatus
Lighting / VFX / NECROPOLIS grammarGaffer owns
S01–S12 light packagesLOCKED (12/12)
Green-force · gold-ember · sole S12 dissolveHOLD
Site assetsMood-ref / NONCANON — not BINDING re-open
Film packageCOMPLETE · stand down creative

Green-force ladder

Order (ascending force):

S05 ≤ S09 < S03 < S10 < S11

SceneRole (one-line)
S05GREEN-CEILING — Rampart rumor emerald ≤ S03; not Necro mass
S09Spy-glow after Shot-4 SNAP · intrusion ≤ S05 · presence-not-spell
S03Ritual / horizon green seed (Enroth sea)
S10Ember TEASE-THAT-LOSES — flicker-match not the film dissolve
S11Sole ACTIVE green/red collision · Mass · 12:00 protected

Green-force ladder card

Gold–ember ladder

S03/S04 living gold → S10 40–50% ember tease → S12 dawn land #FFF3D0

  • ONE green→gold graded dissolve in the entire film is banked at S12 Shot 5.
  • S10 tease must not read as that dissolve.

Gold–ember ladder card

S08 — RED-ONLY

LockRule
WorldStronghold red war-drum · not Fortress swamp
Shots 5–6RED-ONLY · zero Necropolis green frame-level
OUTHard-silence light drop · not smash green into S09

S08 RED-ONLY card

S08 red war-drum mood

S12 — SHATTER ≠ DISSOLVE

Two distinct green exits at FILM END:

BeatLight rule
Shot 2 SHATTERHard SNAP · not the dissolve
Shot 5 DISSOLVESole film green→gold graded dissolve
Dawn landCastle gold / sea-blue · zero residual Necro green · ember #FFF3D0

SHATTER vs DISSOLVE card

S12 dawn land mood

Palette cards (mood)

Hero / ladder mood stills only — not light canon.

Hero palette

S01 gold vs green seed

S04 castle gold

S11 green/red collision

Scene light register (summary)

#SceneLight one-liner
01AssassinationGold feast vs toxic green seed · Death Ripple grammar
02RisingLich rise SNAP · Mass Animate Dead
03Queen returnsEnroth sea-light · HARD CUT OUT (dissolve banked S12)
04MusterCastle gold · sea-horizon match-dissolve OUT
05Leaderless landGREEN-CEILING rumor only
06Elven bargainTower cyan · ZERO green S06→S07
07Towers & barbariansFortress swamp → firelight smash-prep to S08
08War drumsRED-ONLY 5–6 · hard-silence OUT
09Gates of fireSpy-glow after SNAP ≤ S05
10Underworld bargainEmber tease · HARD CUT OUT
11Elemental awakeningSole ACTIVE green/red · 12:00
12The clashSHATTER ≠ DISSOLVE · ONE dissolve · dawn land

Full specs live under monorepo gaffer/scenes/ · coverage: gaffer/LIGHTING_COVERAGE.md.

Asset manifest

Drop folder: website/docs/public/assets/gaffer/ · see MANIFEST.md there.

KindCount
Mood stills (jpg)6
Ladder cards (svg)4

Constraints (held)

  • No ladder re-lock from this page
  • No S13 invent · no Phase 9 re-open
  • Runtime 95:30/v7 FROZEN
  • Site = presentation · Gaffer stands down creative unless PM re-opens

Paths ready for Director index + rebuild:

  • website/docs/depts/gaffer/index.md
  • website/docs/public/assets/gaffer/* (stills + SVGs + MANIFEST)

Runtime v7 = 95:30 FROZEN · picture-lock READY · document SHIP