Appearance
Gaffer
Owner: Gaffer (gaffer-e4ff8) · edit only: website/docs/depts/gaffer/
Live: epicmovies.net/homm3/depts/gaffer/
Canon package: gaffer/NECROPOLIS_GRAMMAR.md · LIGHTING_COVERAGE.md · CUT_LIGHT_SEAMS.md · scenes/01–12
Presentation only. Site mood stills and ladder cards do not re-lock lighting. Runtime v7 = 95:30 FROZEN.
Authority
| Layer | Status |
|---|---|
| Lighting / VFX / NECROPOLIS grammar | Gaffer owns |
| S01–S12 light packages | LOCKED (12/12) |
| Green-force · gold-ember · sole S12 dissolve | HOLD |
| Site assets | Mood-ref / NONCANON — not BINDING re-open |
| Film package | COMPLETE · stand down creative |
Green-force ladder
Order (ascending force):
S05 ≤ S09 < S03 < S10 < S11
| Scene | Role (one-line) |
|---|---|
| S05 | GREEN-CEILING — Rampart rumor emerald ≤ S03; not Necro mass |
| S09 | Spy-glow after Shot-4 SNAP · intrusion ≤ S05 · presence-not-spell |
| S03 | Ritual / horizon green seed (Enroth sea) |
| S10 | Ember TEASE-THAT-LOSES — flicker-match not the film dissolve |
| S11 | Sole ACTIVE green/red collision · Mass · 12:00 protected |
Gold–ember ladder
S03/S04 living gold → S10 40–50% ember tease → S12 dawn land #FFF3D0
- ONE green→gold graded dissolve in the entire film is banked at S12 Shot 5.
- S10 tease must not read as that dissolve.
S08 — RED-ONLY
| Lock | Rule |
|---|---|
| World | Stronghold red war-drum · not Fortress swamp |
| Shots 5–6 | RED-ONLY · zero Necropolis green frame-level |
| OUT | Hard-silence light drop · not smash green into S09 |

S12 — SHATTER ≠ DISSOLVE
Two distinct green exits at FILM END:
| Beat | Light rule |
|---|---|
| Shot 2 SHATTER | Hard SNAP · not the dissolve |
| Shot 5 DISSOLVE | Sole film green→gold graded dissolve |
| Dawn land | Castle gold / sea-blue · zero residual Necro green · ember #FFF3D0 |

Palette cards (mood)
Hero / ladder mood stills only — not light canon.




Scene light register (summary)
| # | Scene | Light one-liner |
|---|---|---|
| 01 | Assassination | Gold feast vs toxic green seed · Death Ripple grammar |
| 02 | Rising | Lich rise SNAP · Mass Animate Dead |
| 03 | Queen returns | Enroth sea-light · HARD CUT OUT (dissolve banked S12) |
| 04 | Muster | Castle gold · sea-horizon match-dissolve OUT |
| 05 | Leaderless land | GREEN-CEILING rumor only |
| 06 | Elven bargain | Tower cyan · ZERO green S06→S07 |
| 07 | Towers & barbarians | Fortress swamp → firelight smash-prep to S08 |
| 08 | War drums | RED-ONLY 5–6 · hard-silence OUT |
| 09 | Gates of fire | Spy-glow after SNAP ≤ S05 |
| 10 | Underworld bargain | Ember tease · HARD CUT OUT |
| 11 | Elemental awakening | Sole ACTIVE green/red · 12:00 |
| 12 | The clash | SHATTER ≠ DISSOLVE · ONE dissolve · dawn land |
Full specs live under monorepo gaffer/scenes/ · coverage: gaffer/LIGHTING_COVERAGE.md.
Asset manifest
Drop folder: website/docs/public/assets/gaffer/ · see MANIFEST.md there.
| Kind | Count |
|---|---|
| Mood stills (jpg) | 6 |
| Ladder cards (svg) | 4 |
Constraints (held)
- No ladder re-lock from this page
- No S13 invent · no Phase 9 re-open
- Runtime 95:30/v7 FROZEN
- Site = presentation · Gaffer stands down creative unless PM re-opens
Paths ready for Director index + rebuild:
website/docs/depts/gaffer/index.mdwebsite/docs/public/assets/gaffer/*(stills + SVGs + MANIFEST)